
What puzzles me to no end are people who do not use Flash for most of their game projects. 2d = flash. More especially so if they go around asking in a 3D engine forum about how to do frame-by-frame animation.
I've seen 2d games that could have looked better if that guy had used Flash instead. Flash is a 2d vector ART program, no need to rely on Paint or simple 2d sprites. Flash you can have all those fancy buttons, flying/morphing text under minutes with minimal coding - most of the minutes will be spent trying to come up with an aesthetically pleasing design. Using C++? Instead the guy will be coding coordinates and animation sequences,then to debug, compile, run, and then keep changing his coordinates and then compiling and running again to see.
And there people are dissing Flash that it's dying out, that it's good for nothing but annoying popup adverts. I do wish people who are just getting their feet wet, will get themselves the best technology for the job and not using the wrong tools for the wrong tasks...
Flash is for 2D, for those who haven't got the faintest idea wth are event handlers, listeners, vertices, UV coordinates, normal vectors. Flash is the ultimate amateur game programmer's toolkit/IDE. Visual design, comprehensive offline manual, simple animation control, strict or lenient OOP coding, ubiquitous Flash player platform, all bundled into one. If you gave me a choice between Java and Flash, I'll take out that few hundred bucks and go buy myself Adobe Flash CS 3. (If I had Vista.)
Why am I not using Flash?
I need speed. I COULD spend some time optimizing my code to go faster OR I could spend time coding more features.
Flash's 3d capability comes at a cost of speed.
To make Flash run naturally even faster, I need Flash CS 3 + Windows Vista.
I love the syntax of C# in that in allows FULL control over the computer system and provides opportunities for elegant/neat code that is in line with the style of C++, which i need to know better as well.
Why Flash would still be good?
So I would save the stupid trouble of having to avoid images not of dimensions the power of two, eg. 32, 64, 128, 256, 512, 1024.
So I won't need to go an animation system, and synchronize time across all elements to keep the framerate constant, which is crucial in a 2d animation system.
I'm kinda worried at how Adobe came under heavy fire of late about Flash being phased out.... Why isn't anyone mentioning FLASH when they're talking about dynamic website devices [AJAX]!!!!! Come on, silly Javascript and CSS runs into hell lotta problems with browsers... Just use Flash and get the job done with an additional graphical flourish!!!
I saw a AJAX guidebook and I was like, damn it, with Flash, XHTML, CSS, PHP one can do all the stupid stuff that AJAX claims to do (And AJAX is just a mashup of technologies, it's not even a solitary product onto itself) and yet everyone's falling to their knees to AJAX and Web 2.0.... As far as I can see Web 2.0 is nothing more than allowing a million monkeys to type a Shakespearian play, wrt to the Entertainment sector like YouTube, MySpace. I mean, does the human race seriously need all that much ways to do more unproductive things that make more people gather around and be further more lagging around doing nothing?!
*Watches a portion of the world crumbles.*
*The other portion of the world stays intact because they're much more concerned with doing stuff that actually has an impact on the world and is meaning to society.*
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Konjiki no Gash Bell rocks!! Don't say it ain't.
1. Konjiki no Gash Bell OP3 [Mienai Tsubasa] - Tanimoto Takayashi
2. Bad Day - David Powter
3. Bleach OP1 [Alones] - Aqua Timerz

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