
Right after CTs, debriefing.... Right after that, Prelims.... It's getting along pretty damn fast...
I hate H3 right now. Maybe that hate will go away soon, but right now it's completely filled with holes in the understanding.... Or so I believe? It's hard to do well in something when you're filled with so much negative energy against it.
In exact correlation to effort over results, my Econs scored the highest thus far, with Maths coming in, then Chem. I studied less for Maths than Chem, but then I pia-ed AP,GP, Induction, which I scored in. Most other stuff was flunk. Chem... I rushed then gave up. Then rushed a bit more on the day itself. I'm elated for Econs. My best result so far. Been S all the way till this year, where I gained an interest in Econs, then it climbed to E for CT1. Now it's a C! =D 2 grades jump! At least... I think.... I can't quite get the grading system down in my head. Meh, but it's still a giant improvement for me.
Need for Speed: Underground 2 is kinda fun... I love the entire GTA concept, run around city doing stuff. But .... it's kinda boring after a while. When your car pretty much sucks and you've unlocked pretty much everything there is to unlock in that city, and remaining races are super difficult... When's the next city and cars and races gonna be unlocked?! I'm getting frustrated.... It's taking up too much of my time playing that....
I still suck at drawing. I want to take some time to touch up but i'm never getting the time. Pfftt, I can't draw fore-shortened eyes... Or chins...
I'm trying to learn Blender 3D. And C++. I hope to master 3D, it could be pretty exciting... C++ is .... overly complex. I'm forcing myself to think of it in a positive light. But it's very hard not to be frustrated at its complete lack of controls. C++ just gives you complete power, and dumps it in your lap. I seriously don't know how half the C++ programmers in sch manage to learn all that. In fact I think they don't even know anything except algorithm programming, which is like using the most basic of C++ knowledge.
Pointers?
Copy Constructors, Destructors?
Assignment Operators, Overloading other [], ++, +, ->* operators?
Multiple Inheritance, virtual classes, the modifiers?
Friend functions?
Problem of returning from functions as the local obj is copied to a temporary obj as a return value, which then both the temporary copy and local obj is disposed of.
Templates?
And meanwhile, I'm coding the 3D engine... Right now I'm coding the base exception classes.... zzzzz
The pressure is killing me. D=
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Konjiki no Gash Bell rocks!! Don't say it ain't.
1. Konjiki no Gash Bell OP3 [Mienai Tsubasa] - Tanimoto Takayashi
2. Bad Day - David Powter
3. Bleach OP6 [Alones] - Aqua Timerz

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